Smoothing lines with splines
For my OpenStreetMap year of edits videos I use PovRay to animate edits of OpenStreetMap. Over the course of a year I show all the edits that have been made. In previous years, I used a simple sine function to rotate the Earth alone it's North/South and East/West axises. This year I wanted to highlight specific events so I needed a different method to rotate the Earth.
I started out with finding events and created two paths for them:
This one starts in Greenland, moves towards Brazil and then heads over Russia, India, the Philippines and ends in Indonesia.
The second one starts in Korea, moves through Africa, heads towards Antarctica and then heads back to France over Brazil.
Each of the two paths have points highlighted which are (about) 15 days apart. The paths I converted into data files, which look like
0000 -24 70 8500 0180 -64 58 9500 0240 -81 29 10000 0480 -43 -16 15000 0720 -8 36 20000 0840 27 44 15000 1020 76 20 15000 1140 115 25 15000 1320 127 -2 9000 1460 157 -24 10000
The first column is the frame number (four frames per day), then the longitude and the latitude and finally the height of the camera over the point. As you can see, I have not included a line for each of the points in the path images.
From the points in the data files, I then needed to generate all the intermediate points for each of the three columns. And my first (naive) attempt was to simply do a linear interpolation. Point 1's longitude can be calculated by: -24 + (1-0) * ((-64 - -24) / (180 - 0)) and point 856's longitude with: 27 + (855 - 840) * ((76 - 115) / (1020 - 840)). Doing that for all of the three axis (for the first 300 frames) results in the following video:
As you can see, the changes in direction (and height) are really abrupt, and doesn't make for a nice smooth rotating body. So I had to come up with something else: a smoothed line.
There are various different ways of smoothing line, but one of the easier ones that I found was the Spline. A spline is a smoothing function that connects all the data points with sufficiently smooth curves. I used the implementation at http://www.script-tutorials.com/smooth-curve-graphs-with-php-and-gd/ with the other script available through https://github.com/derickr/osm-year-in-edits/blob/master/changes/create-camera-from-file.php
If we now look at the same section of the video, we see that the turns and zoom level are much smoother:
Just focussing on the zoom aspect, I am also reproducing a line graph of the interpolated points here:
As you can see, between 1172 and 1328 it makes a very big dip—and that wrecked with my video as it zoomed in too much. I've fixed that manually for the video, but I would like to find an algorithm that did produce smooth lines without such a big "dip". Any ideas are most welcome.
Comments
Maybe the easiest solution is to insert a "correcting dot" at about (1300, 8000)?
Since your point at the right of 1328 is so far "off", it causes the line to do a small dip at the left of 1328. I'd still call it small, compared to the offset of your last point...
Moving average could help, even if "noises" appear anywhere in the data set:
Catmull–Rom spline should do what you want: http://en.wikipedia.org/wiki/Hermite_curve#Catmull.E2.80.93Rom_spline
Life Line
TIL that Kingfishers can hover just like hummingbird. I'll hopefully have some reasonable shots after I've gone through my nearly thousand shots today...
I hiked 9.8km in 3h40m47s
Updated a restaurant
Updated a vacant business
I walked 7.1km in 1h16m56s
I walked 3.9km in 45m56s
I walked 1.1km in 10m47s
I think this was my favourite photo of the set that I took. It's not at maximum coverage, but it does have a sun spot group (4508) just on the cusp of the terminator.
#eclipse #eclipse2026 #SolarEclipse #London #Astronomy #AstroPhotography #Photography
No totality here in London, but still had a great evening out in the local park and taking some snaps.
I did have a nice Solar Filter that I made for my lens, and had many conversations with people from different backgrounds. Kids loves to look through my filter after I was done (ran out of battery power).
More photos later...
I walked 0.9km in 9m28s
I walked 1.2km in 19m05s
Merged pull request #1100
Fixed issue #2267: Application slow when debugger is not listening on…
I walked 4.7km in 48m18s
I walked 3.0km in 1h10m24s
Is there somebody who runs PHP on native windows (with Xdebug) and can run a simple script for me?
It must be in a file (`test.php`):
```
<?php
echo microtime(true), "\n";
xdebug_connect_to_client();
echo microtime(true), "\n";
```And run like:
php -dxdebug.log_level=11 -dxdebug.log=c:\temp\xdebug-i.log -dxdebug.client_host=localhost -dxdebug.client_port=9111 -dxdebug.mode=debug c:\temp\test.php
With the port 9111 not open.
Would love to see the output and log file (in a DM).
I walked 5.5km in 55m06s
@harry_wood This is this list of 100 Go-mistakes that I was talking about: https://100go.co/
Updated a crossing
I walked 2.1km in 20m08s
Enjoying my afternoon and evening out at Lords for some cricket!
I walked 3.2km in 38m54s
I walked 9.1km in 1h34m28s
Updated a gate
Updated a bakery shop




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