Xdebug Update: November 2022
In this monthly update I explain what happened with Xdebug development in this past month. These are normally published on the first Tuesday on or after the 5th of each month.
Patreon and GitHub supporters will get it earlier, around the first of each month.
You can become a patron or support me through GitHub Sponsors. I am currently 45% towards my $2,500 per month goal. If you are leading a team or company, then it is also possible to support Xdebug through a subscription.
In the last month, I spend 30 hours on Xdebug, with 24 hours funded. Sponsorships are declining, which makes it harder for me to dedicate time for maintenance and development.
Xdebug 3.2
I spend most of November fixing outstanding bugs for Xdebug 3.2, so that it is ready to be released when PHP 8.2.0 comes out at the start of December.
I also a fair amount of time triaging a crash bug with a segfault when code coverage in use, which is likely related to generators, but I haven't managed to fully check out yet. I did also find a use-after-free error that I have now fixed.
As part of this, I have released Xdebug 3.1.6 to address a compressed file writing bug on Windows, and Xdebug 3.2.0RC2 so that you are able to test Xdebug 3.2 with PHP 8.2 with all the outstanding bugs addressed.
Once Xdebug 3.2 gets released next week, support for PHP 7 and Xdebug 3.1 (and lower) will no longer be available. This of course does not mean that older versions of Xdebug are no longer available for download to use with legacy PHP versions.
Xdebug Cloud
Xdebug Cloud is the Proxy As A Service platform to allow for debugging in more scenarios, where it is hard, or impossible, to have Xdebug make a connection to the IDE. It is continuing to operate as Beta release.
Previously Xdebug Cloud was only supported by PhpStorm, but the PHP Debug Adaptor for Visual Studio Code now also supports it.
Packages start at £49/month, and I have recently introduced a package for larger companies. This has a larger initial set of tokens, and discounted extra tokens.
If you want to be kept up to date with Xdebug Cloud, please sign up to the mailinglist, which I will use to send out an update not more than once a month.
Xdebug Videos
I have published one new videos:
I have continued writing scripts for videos about Xdebug 3.2's features, and am also intending to make a video about "Running Xdebug in Production".
You can find all previous videos on my YouTube channel.
Business Supporter Scheme and Funding
In November, no new business supporters signed up.
If you, or your company, would also like to support Xdebug, head over to the support page!
Besides business support, I also maintain a Patreon page, a profile on GitHub sponsors, as well as an OpenCollective organisation.
Life Line
Survey postbox collection times
Survey housenumbers
Specify whether places take fees to visit
Survey shop types
Specify whether there are cycleways
Specify whether pedestrian crossings have islands
Determine the heights of kerbs
Specify whether traffic signals have tactile indications that it's safe to cross
Specify whether crosswalks have tactile paving
Specify whether kerbs have tactile paving
Specify drinking water types
Survey whether benches have backrests
Determine information board names
Survey tactile paving on steps
Specify whether steps have a ramp
Specify whether steps have handrails
Specify path surfaces
Survey opening hours
Specify whether roads have sidewalks
Specify road surfaces
Created 4 entrances; Updated an apartments building, a house building, and a building
Updated a restaurant
I walked 3.2km in 29m48s
I walked 5.4km in 53m10s
I walked 1.7km in 17m24s

Shortlink
This article has a short URL available: https://drck.me/xdebug-22nov-hcs