Xdebug Update: January 2026
In this update I explain what happened with Xdebug development in the last month.
In the last month, I spent only around 9 hours on Xdebug, with 24 hours funded. The rest of the time, I spend on building out Xdebug Cloud version 2.
Xdebug 3.5
Most of this month I spent on a few bug and performance reports from the Xdebug 3.5 release — most notable a performance degradation on Windows due to the new experimental control sockets.
I also spent time on my large better code coverage patch, which still isn't quite as performant as the current feature; although it does give more precise results.
Native Path Mapping
Fabian Potencier, from Symfony fame, has created an exploratory patch for Twig to make use of Xdebug's new Native Path Mapping functionality.
From the initial patch, it became clear that a few things need to be improved on the Xdebug side for this to be a complete feature. For that reason, I have created a few issues to work on:
My PhpStorm issue to allow for the setting of breakpoints in template file has now been merged, and is scheduled for 2026.1 EAP 2. At the time of writing this isn't quite out yet, so I will keep you posted.
Xdebug Videos
I have created one new videos in the last month:
All Xdebug videos are now available on the phpc.tv PeerTube instance. This will be the primary location for new videos, although I also still post them to my YouTube channel.
If you have any suggestions, feel free to reach out to me on Mastodon or via email.
Xdebug Cloud
I am currently reworking Xdebug Cloud, the Proxy As A Service platform to allow for debugging in complex networking scenarios.
The new version will allow for automatic subscriptions.
Packages will start at £16/month for one-developer companies.
If you want to be kept up to date with Xdebug Cloud, please sign up to the mailing list, which I will use to send out an update not more than once a month.
Life Line
Created 3 crossings and a waste_basket; Updated a bus_stop and a waste_basket; Deleted a waste_basket
Created an entrance and a staircase entrance
I walked 7.5km in 1h25m21s
Success (well, 80%) with my first real soldering-required project!
I have a board with components that can power three (different) Neopixel shapes in a (prototype) Lego enclosure.
Need to make lots of nice 8x8 pixel art and fonts now though, and get a properly designed Lego box.
The only problem is a wonky connector for my third Neopixel — I'll have to resolder that.
I also have software so that I can change everything through Wi-Fi.
I walked 8.0km in 1h32m34s
Mark roads and tracks as private, as I found out yesterday and got stuck behind a locked fence with a security guard
Updated a bird_hide
Updated a bench
This is not an accessible site. Needs more updates too
This is not an accessible site. Needs more updates too
Created 2 gates
I hiked 18.6km in 4h24m32s
I walked 6.2km in 59m46s
This is indeed no more a clothes shop, but a restaurant
I walked 5.2km in 1h8m43s
Created 2 waste_baskets, 2 boards, and 2 benches; Updated 8 benches, 6 waste_baskets, and 2 other objects; Deleted 2 waste_baskets and a bench
I walked 5.9km in 1h25m05s
I walked 1.1km in 10m15s
Updated a pub
I walked 9.6km in 1h37m31s
Merge branch 'v2022'
Merge branch 'php_gh_19803' into v2022
Fix PHP GH-19803: Parsing a string with a single white space does cre…
Merge branch 'xdebug_3_5'
Back to -dev


Shortlink
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